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RELEASE NOTES
*** IMPORTANT ***
In order to use this release, you must delete any previous NodeRunner or ONSNoderunner files in your UT2004 System, Animations, or Textures folder.

NodeRunner Vehicle - Final 1.05
(NEW!) Download Final Version (ZIP) (2.12MB)

ZIP File Contains:
FILE NAME FOLDER
ONSNodeRunner.ukx ANIMATIONS
NodeRunner_Minigun.u SYSTEM
NodeRunner_Minigun.ucl SYSTEM
NRMut_Minigun.int SYSTEM
NRMut_Minigun.u SYSTEM
NRMut_Minigun.ucl SYSTEM
NodeRunner_Chargebeam.u SYSTEM
NodeRunner_Chargebeam.ucl SYSTEM
NRMut_ChargeBeam.int SYSTEM
NRMut_ChargeBeam.u SYSTEM
NRMut_ChargeBeam.ucl SYSTEM
NodeRunnerTex.utx TEXTURES
To install, just copy the files to their respective folders.

 

UV Texture Template

Download UV Skinning Template (545k)

FILE NAME FOLDER
NRTexture.jpg  

SCREENSHOTS
Conceptuals
FINAL VERSION
1st In-Game (SINGLE SEAT)
1st turret (Hellbender add-on)
ACTION SHOTS (Beta Versions)
   

Author: WickedPenguin (aka Mark Rossmore)
Version: Final V1.05
Release: Apr. 29, 2004
Vehicle: NodeRunner Final 1.0
Game: Unreal Tournament 2004
Copyright: ©2004 Wicked Penguin Corporation
Web Site: http://www.WickedPenguin.com
E-mail: mark@wickedpenguin.com

If you have any suggestions/comments, or if you use this vehicle in a game or map, please let me know!

VEHICLE DESCRIPTION

The NodeRunner is a vehicle designed for high velocity hit and run operations. As it approaches its target, it can lay down a powerful, high-density stream of fire from its forward mounted cannons. While deadly with only a driver, it is truly a menace with the addition of a second player in the rear turret. As the pilot barrels in it at the target, the gunner can lay down additional fire on the target, or defend from vehicular attacks.

WEAPONS

  • Driver
    • Primary: Plasma Cannons
    • Alt-Fire: Guided Missiles
    • Crouch Button: Manta-style Dive (i.e. le Pancake maker)
  • Gunner
    • Primary: Charge beam
      • 1/2 the strength of the Hellbender's
      • Fast rate of fire
    • Alt-Fire: Zoom

INTERNET OR LAN PLAY

To play on a LAN or to use it on your hosted online server, you need to add the following lines to your UT2004/System/UT2004.ini file. They go inside the "[Engine.GameEngine]" section.

ServerPackages=NodeRunner_Minigun
ServerPackages=NodeRunner_ChargeBeam
ServerPackages=ONSNodeRunner
ServerPackages=NodeRunnerTex

For more info, check out this thread:
http://www.ataricommunity.com/forums/showthread.php?threadid=372523

Thanks to eXo2004 for the help.

MUTATORS

When you create a new game, just add one of the NodeRunner mutators from the list. This will automatically replace all Mantas with the NodeRunner version you choose.

HANDLING NOTES

This is not a Manta. While it can strafe some at a stand still, your primary steering while underway should be with the mouse. Point it where you want to go and you're on your way.

FINAL v1.0 Modifications - April 29, 2004

Big thanks to Evile for helping with the UV map

  • Minigun and Chargebeam versions now co-exist instead of replacing each other
  • Mutators for each version that replace the Manta
  • Reduced damage inflicted by minigun bullets
  • Reduced rate of fire for plasma guns
  • All-new skin featuring a great deal of detail and camoflage
  • Blue and red skins now available
  • Removed charging bar

BETA V3.1 Modifications - April 16, 2004

  • Killed the Manta "duck" effect
  • Big thanks to BigCheeese for creating the Mut and Factory!
    • Added NodeRunner Mutator (when selected, replaces Manta on all maps)
    • Added ONSNodeRunnerFactory

BETA V3 Modifications - April 14, 2004

  • Added Guided Missiles from Raptor
  • Adjusted hover altitude to add more clearance
  • Removed Jump capabilities
  • Turret Adjustments
    • High rate of fire (0 seconds)
    • Shortened charge time
  • Increased health to 250 (split the difference_
  • Centered plasma cannons
  • Increased entry radius to compensate for altitude increase

BETA V2 Modifications - April 13, 2004

  • New Turret model
    • Lower profile for better visibility
    • Reduced firepower by half
  • Improved forward weaponry
    • Higher rate of fire
    • Increased projectile speed
    • Reduced damage by 1/3
  • Increased ability to strafe at a standstill
  • Reduced health to 200 (from 300)
  • Slightly increased groundspeed
  • Changed sounds to those of Raptor (more fitting than the Manta fan sound)

 

FUTURE ADDITIONS

  • Replace driver's alt-fire with Leviathan missiles (but a reduced fire rate) (MAYBE)

USAGE LICENSE

These files are only for personal use and enjoyment - not for commercial distribution (i.e. don't sell it - just spread it). Use it online, offline - however you want...

CREDITS

Concept, Design, Modelling, Coding, Texturing:
Mark Rossmore (WickedPenguin)

Mutator and Factory coding by:
BigCheeese

UV Mapping:
Evile

Beta Testing by:
beaumont911, Bigcheeese, DoyleChris, Evile, hellfire, JayDog, JoshuaC, KastaRules, MaceX, M][St, punkrockaxel, slayer111, Tiko, Zanboo

 

 

 
All Models and Images ©2004 Mark Rossmore Except Where Otherwise Noted