Author: WickedPenguin
(aka Mark Rossmore)
Version: Final V1.05
Release: Apr. 29, 2004
Vehicle: NodeRunner Final 1.0
Game: Unreal Tournament 2004
Copyright: ©2004 Wicked Penguin Corporation
Web Site: http://www.WickedPenguin.com
E-mail: mark@wickedpenguin.com
If
you have any suggestions/comments, or if you use this vehicle in
a game or map, please let
me know!
VEHICLE DESCRIPTION
The NodeRunner is a vehicle designed for high velocity hit and
run operations. As it approaches its target, it can lay down a
powerful, high-density stream of fire from its forward mounted
cannons. While deadly with only a driver, it is truly a menace
with the addition of a second player in the rear turret. As the
pilot barrels in it at the target, the gunner can lay down additional
fire on the target, or defend from vehicular attacks.
WEAPONS
- Driver
- Primary: Plasma Cannons
- Alt-Fire: Guided Missiles
- Crouch Button: Manta-style Dive (i.e. le Pancake maker)
- Gunner
- Primary: Charge beam
- 1/2 the strength of the Hellbender's
- Fast rate of fire
- Alt-Fire: Zoom
INTERNET OR LAN PLAY
To play on a LAN or to use it on your hosted online server, you
need to add the following lines to your UT2004/System/UT2004.ini
file. They go inside the "[Engine.GameEngine]" section.
ServerPackages=NodeRunner_Minigun
ServerPackages=NodeRunner_ChargeBeam
ServerPackages=ONSNodeRunner
ServerPackages=NodeRunnerTex
For more info, check out this thread:
http://www.ataricommunity.com/forums/showthread.php?threadid=372523
Thanks to eXo2004 for the help.
MUTATORS
When you create a new game, just add one of the NodeRunner mutators
from the list. This will automatically replace all Mantas with
the NodeRunner version you choose.
HANDLING NOTES
This is not a Manta. While it can strafe some at a stand still,
your primary steering while underway should be with the mouse.
Point it where you want to go and you're on your way.
FINAL v1.0 Modifications - April
29, 2004
Big thanks to Evile for helping with the UV map
- Minigun and Chargebeam versions now co-exist instead of replacing
each other
- Mutators for each version that replace the Manta
- Reduced damage inflicted by minigun bullets
- Reduced rate of fire for plasma guns
- All-new skin featuring a great deal of detail and camoflage
- Blue and red
skins now available
- Removed charging bar
BETA V3.1 Modifications - April
16, 2004
- Killed the Manta "duck" effect
- Big thanks to BigCheeese for creating the
Mut and Factory!
- Added NodeRunner Mutator (when selected, replaces Manta
on all maps)
- Added ONSNodeRunnerFactory
BETA V3 Modifications - April 14,
2004
- Added Guided Missiles from Raptor
- Adjusted hover altitude to add more clearance
- Removed Jump capabilities
- Turret Adjustments
- High rate of fire (0 seconds)
- Shortened charge time
- Increased health to 250 (split the difference_
- Centered plasma cannons
- Increased entry radius to compensate for altitude increase
BETA V2 Modifications - April 13,
2004
- New Turret model
- Lower profile for better visibility
- Reduced firepower by half
- Improved forward weaponry
- Higher rate of fire
- Increased projectile speed
- Reduced damage by 1/3
- Increased ability to strafe at a standstill
- Reduced health to 200 (from 300)
- Slightly increased groundspeed
- Changed sounds to those of Raptor (more fitting than the
Manta fan sound)
FUTURE ADDITIONS
- Replace driver's alt-fire with Leviathan missiles (but a reduced
fire rate) (MAYBE)
USAGE LICENSE
These files are only for personal use and enjoyment
- not for commercial distribution (i.e. don't sell it - just spread
it). Use it online, offline - however you want...
CREDITS
Concept, Design, Modelling, Coding, Texturing:
Mark Rossmore (WickedPenguin)
Mutator and Factory coding by:
BigCheeese
UV Mapping:
Evile
Beta Testing by:
beaumont911, Bigcheeese, DoyleChris, Evile, hellfire,
JayDog, JoshuaC, KastaRules, MaceX, M][St, punkrockaxel, slayer111,
Tiko, Zanboo |